Title: Dragon Ball FighterZ Finally Implements Rollback Netcode
In a groundbreaking announcement, Dragon Ball FighterZ (DBFZ) developers have confirmed the introduction of rollback netcode to enhance the game's online experience for players. Rollback netcode, a highly anticipated feature, aims to reduce latency and improve gameplay responsiveness, addressing one of DBFZ's most significant issues since its release.
DBFZ, a popular 2D fighting game based on the beloved Dragon Ball series, has garnered a massive following since its debut in 2018.
However, the game's online play has been marred by connectivity problems and input delay, frustrating many players and hampering the competitive aspect of the game.
To tackle these issues head-on, the developers, Arc System Works, have decided to implement rollback netcode, one of the most effective solutions in combating online latency. Rollback netcode functions by predicting a player's moves during online matches, allowing the game to proceed smoothly even during moments of latency spikes. This technology ensures that players experience minimal input delay, making the matches feel more responsive and satisfying.
The decision to introduce rollback netcode to DBFZ resulted from the developers' awareness of the overwhelming demand from the community. Fans have long clamored for an improved online experience, particularly in a game that boasts an active competitive scene. By implementing rollback netcode, DBFZ aims to elevate the multiplayer experience to a new level, fostering a more enjoyable and competitive environment for players.
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